In development: the Android game is in internal testing and is not yet publicly available. No release date has been confirmed.
How to play
The game starts with a tutorial that teaches the run, the pop, the grab and the first tricks in seven steps. The tutorial uses the S and M kickers, and the career track opens after it.
Release model: S and M free; Big Air L is a one-time purchase of €2.99 in Finland. No ads. Local prices elsewhere will appear in Google Play.
The purchase unlocks only Big Air L and its 10 tasks. Any future tracks and cosmetics will be sold separately.
Getting started
- Choose Tutorial from the main menu.
- Pick the current exercise and read Do this and Why?.
- Watch example shows the inputs for the same task. Watching does not count as a completion.
- Start the exercise and press Go on the slope. In steps 5–7, set the flip or spin before you go.
- A success is saved before the next task. Completed tasks can be repeated.
Controls
- Crouch in the in-run: the slider on the left, the fill shows how deep you are.
- Pop near the lip. Your timing shows as feedback in the air; a perfect pop is PERFECT.
- Spin and flip on their own sliders. Direction FS or BS, amount in 180° steps.
- Grabs Nose, Tail, Indy and Weddle are buttons during the air. A grab needs a hold of at least 0.2 seconds, and the hold time affects rotation.
- Landing is Clean, Sketchy or a crash. Let go of the grab before the snow.
In Play mode every jump starts with the sliders reset. The rider sets off as soon as you touch any control on the start screen.
The seven tutorial steps
Career track
The tutorial unlocks the career. The 4 S tasks unlock M; the 6 M tasks meet the progression requirement for L. In the release version, L also requires a one-time purchase.
World ranking
World Rank is planned. The server is intended to recalculate scores from player inputs. The first phase would show scores and breakdowns on the website, with replays in the game. Browser video is a later phase.
| # | Kicker | Exercise | Do this |
|---|---|---|---|
| 1 | S | Run and landing | Press Go and follow the jump with the preset settings. |
| 2 | S | Pop | Press Pop near the lip and release as instructed. |
| 3 | S | Grab | Hold Indy in the air and let go before the ground. |
| 4 | S | Jump + Indy | Combine a timed pop with an Indy grab. |
| 5 | M | Front flip + Nose | Set a front flip; hold Nose in the air and let go before the ground. |
| 6 | M | FS 360 + Indy | Set an FS 360; hold Indy and let go before the ground. |
| 7 | M | FS 180 + Indy | Half a rotation frontside, hold Indy and aim the landing with a small counter-spin. |